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- gameover._visible = false;
- nexttimer = 2000;
- _root.setFrame(this);
- onEnterFrame = function()
- {
- _root.checkFrame(this);
- if(nexttimer > 0)
- {
- if(gameover._visible == false)
- {
- nexttimer -= 1;
- }
- }
- else if(gameover._visible == false)
- {
- nexttimer = 3000;
- levelmode.play();
- }
- if(_root.lives <= 0)
- {
- _root.gameover = true;
- }
- if(_root.gameover == true)
- {
- gameover._visible = true;
- }
- lives = "Lives: " + _root.lives;
- score = "Score: " + _root.score;
- level = "Level: " + _root.level;
- this.swapDepths(_root.depth + 50000000);
- if(_root.bigbcount > 0)
- {
- timer1_check = _root.bigbcount / 48;
- timer1_di = "" + _root.bigbcount / 48 + "";
- timer1_d = timer1_di.split("");
- if(timer1_check >= 10)
- {
- timer1 = "" + timer1_d[0] + "" + timer1_d[1] + "";
- }
- else
- {
- timer1 = "" + timer1_d[0] + "";
- }
- _root.bubblesize = 60;
- _root.bigbcount -= 1;
- }
- else
- {
- timer1 = "";
- _root.bubblesize = 30;
- _root.bigb = false;
- }
- if(_root.rapidcount > 0)
- {
- timer2_check = _root.rapidcount / 48;
- timer2_di = "" + _root.rapidcount / 48 + "";
- timer2_d = timer2_di.split("");
- if(timer2_check >= 10)
- {
- timer2 = "" + timer2_d[0] + "" + timer2_d[1] + "";
- }
- else
- {
- timer2 = "" + timer2_d[0] + "";
- }
- _root.rapidcount -= 1;
- }
- else
- {
- timer2 = "";
- }
- };
-